Workshops during Game Industry Conference 2016

There are several workshops that will be taking place during the conference. Due to limited capacity, you need to register for every workshop you’d like to attend. This will work on a first-come-first-served basis, but the holders of a GIC ticket will have priority over people who have a PGA ticket. If you do own a GIC ticket, please put the 6 characters from your ticket (below the “Order” field on the ticket) as the “GIC ticket order” when registering here.

The registration will be open as long as there are free spots available.

Please also note that the language of the description here corresponds to the language of the workshop itself, that’s why some descriptions are in Polish.

If you have any questions, feel free to contact Marcin: marcin@gic.gd.

This year, we offer the following workshops:

  • Digital painting – przegl膮d portfolio, paintover, porady – Gracjana Zieli艅ska (Vinegaria)

    Zapraszam wszystkich zainteresowanych grafik膮 cyfrow膮 – zar贸wno debiutuj膮cych jak i ju偶 zaczepionych w bran偶y. Przejrzymy Wasze portfolia, przygotuj臋 paintovery Waszych prac z sugestiami nad czym warto popracowa膰, ch臋tnie odpowiem na wszystkie pytania zwi膮zane z zawodem grafika w ramach mojej dzia艂ki (concept art, 2D game art, ilustracja, grafika reklamowa i promo art) oraz jak i w jakiej dzia艂ce si臋 zaczepi膰, gdzie si臋 uczy膰 i co robi膰, a czego nie warto robi膰. Im wi臋cej informacji od Was dostan臋 przed warsztatami, tym lepiej si臋 przygotuj臋 – wi臋c nie b贸jcie si臋 napisa膰 z czym Wam mog臋 konkretnie pom贸c 馃檪

    Wymagania: Przed zg艂oszeniem si臋 na warsztaty prosimy o przygotowanie prac w miejscu z kt贸rego b臋dzie mo偶na je pobra膰 poprzez link (np. dropbox, owncloud, onedrive, itp.) przes艂any w formularzu. W przypadku zg艂osze艅 gdzie link nie b臋dzie dostarczony zg艂oszenia b臋d膮 automatycznie odrzucone. Wszelkie pro艣by i uwagi do prowadz膮cej warsztaty prosz臋 pisa膰 przy rejestracji na warsztaty w polu “Message to the workshop conductor”.
    Czas trwania: 3h
    Liczba os贸b: 12
    Termin: sobota, godz. 15:00, Sala 1.2-1.4

Rejestracja na warsztaty


  • Muzyczne master class – Marcin Przyby艂owicz (CD Projekt Red)

    Zadanie dla uczestnik贸w jest stworzenie ilustracji muzycznej do sekwencji filmowej, kt贸r膮 mo偶na pobra膰 tutaj. Forma, stylistyka, instrumentarium i aran偶acja s膮 dowolne. Chcia艂bym 偶eby ka偶dy z uczestnik贸w odes艂a艂 plik video z wypalon膮 w nim muzyk膮 oraz plik Wave PCM z sam膮 muzyk膮. Na warsztatach b臋dziemy analizowa膰 wybrane utwory, kt贸re zostan膮 przes艂ane przez uczestnik贸w warsztat贸w.

    Wymagania: Przed zg艂oszeniem si臋 na warsztaty prosimy o przygotowanie prac w miejscu z kt贸rego b臋dzie mo偶na je pobra膰 poprzez link (np. dropbox, owncloud, onedrive, itp.) przes艂any w formularzu. W przypadku zg艂osze艅 gdzie link nie b臋dzie dostarczony zg艂oszenia b臋d膮 automatycznie odrzucone.
    Czas trwania: 4h
    Liczba os贸b: 20
    Termin: sobota, godz. 13:00, Sala 1.5-1.7

Rejestracja na warsztaty


  • Intro to UE4: Building an entire game from scratch – Sjoerd De Jong (Epic Games)

    UE4 workshop is canceled and changed into three talks. More info on聽the agenda page.


 

  • Projektowanie przyg贸d w przestrzeni gry – Piotr Mistygacz (Techland) i Piotr Pawlaczyk (Techland)

    Zapraszamy wszystkich zainteresowanych tematem projektowania przestrzeni i przyg贸d w grach video. Dw贸ch do艣wiadczonych tw贸rc贸w gier z firmy Techland; Piotr Mistygacz (Senior Level Designer) i Piotr Pawlaczyk (Lead Level Designer) wprowadza was w 艣wiat projektowania poziom贸w gier. Na warsztatach skupimy si臋 na najwa偶niejszym etapie czyli przeniesieniu pomys艂u na papier, kt贸ry stanowi podstaw臋 rozpocz臋cia pracy w edytorze. Po wprowadzeniu teoretycznym, rozpoczniemy prac臋 w zespo艂ach.

    Wymagania: B臋dziemy szkicowa膰 lokacje i przygotowa膰 opisy. Zapewnimy wam kartki, o艂贸wki i d艂ugopisy. Je偶eli wolicie u偶ywa膰 innych narz臋dzi zabierzcie jej ze sob膮.
    Czas: 3h
    Liczba os贸b: 18
    Dzie艅: Sobota, 11:00, Sala 1.2-1.4

Registraion closed聽


 

  • Game-Ed Jam: Create Your Own Degree in Game Design聽– Micha艂 Mochocki聽(Kazimierz Wielki University)

    Think that college education doesn’t teach skills for game dev jobs? Have an idea of what these skills should be? If it’s a yes, let’s play curriculum designers! In this game jam-like session, you will get: (1) list of game-related know-how, skills and tools; (2) user-friendly templates for higher-ed curriculum design; (3) expectations expressed by game industry employers. Solo or in teams, use it as a set of 鈥漛uilding blocks鈥 to create degree programmes. If you are an employer, or a game-ed student/teacher, here’s a special AAA-class invitation: come and bring your insider’s perspective.

    Default language: English. Handouts will be ENG/PL, so participation in Polish is also an option.

    Time:聽1.5h
    People:聽25
    Day:聽Saturday, 15:00, Room 2.1

Register


 

  • Projektowanie postaci w kontek艣cie gry. Praca z ograniczeniami, motyw czytelno艣ci i funkcjonalno艣ci postaci wzgl臋dem za艂o偶e艅 projektu – Konrad Czernik (Techland)

    Podczas warsztat贸w poznamy klasyczne podej艣cie do projektowania zbalansowanej plastycznie postaci. Opr贸cz tego pojawi si臋 motyw pracy w kontek艣cie okre艣lonego settingu jak i funkcji postaci w grze. Przejdziemy przez etap poszukiwania wst臋pnej formy i rozr贸偶niania detalem.

    Czas trwania:聽2h
    Liczba os贸b:聽20
    Dzie艅:聽Pi膮tek, 14:00,聽Sala 1.2-1.4

Rejestracja


 

  • Intro to UX in Games: Player-Centered Game Design聽–聽James Sisti & Otto Awqatty (SIDEKAR INTERACTIVE)

    Applying UX (user experience) design principles to augment the game development process as a whole.

    A hands-on interactive approach to understanding the core principles of User Experience (UX) design. We will be looking at the difference between UX and UI (user interface), and the appropriate application of these principles.聽By the end of the workshop, participants will have learned how to identify key components in player-to-game interaction, and will create a low fidelity prototype from scratch.聽This will be followed by a brief presentation, critique and Q&A session. These skills will be applicable for games on any platform, and do not require the student to have a background in art聽or sophisticated knowledge of code. This workshop focuses on process and critical thinking, which are key components to a successful design.

    List of featured topics:
    – User Experience Design
    – Information Architecture
    – User Interface Concepts
    – Basic Prototyping
    – Basic User Testing

    Time: 2h
    People: 25
    Day: Friday, 14:00,聽Room 1.5-1.7

Register


  • UX in Games: Game Design for Non-Programmers聽–聽James Sisti & Otto Awqatty (SIDEKAR INTERACTIVE)

    This workshop will focus on combining a variety of skill sets that are used in the game industry today, while focusing specifically on how UX designers can be a valuable resource for studios and game developers.

    A huge barrier to Game Design is the ability to code. In this session, we will talk about the ways in which a person can work on a game by engaging in intermediate level design exercises.
    Fundamentals in the design process, collaboration, and iteration will be a big part of the lesson. Participants attending the workshop do not require prior knowledge of business, design, or tech.

    List of featured topics:
    – Process
    – Teamwork/ collaboration
    – Information architecture
    – As well as briefly re-hashing the topics cover in our “Player-Centered Game Design” workshop.

    Time: 2h
    People: 25
    Day: Saturday, 17:00,聽Room 2.1

Register


  • Advanced UX in Games: Designing With Personas & User Testing Games聽–聽James Sisti & Otto Awqatty (SIDEKAR INTERACTIVE)

    Learn how to channel what your players are saying into meaningful data that will make your games better!

    Creating an impactful user experience means that you actually have to involve your players in the process. And what better way to do that, than by testing your game with them?
    Join us for a 2 hour workshop, where you鈥檒l learn the ins-and-outs of how to get the most out user testing. We will dive deeper into why testing is important in the first place,
    provide tips that will help you conduct an effective user testing session on your own, and teach you how to synthesize that information into meaningful iterations. Roll up your sleeves,
    because this lesson will be thorough! A lot of this session will include actually user testing games with your peers. Anyone with the drive to learn is welcome! (Yes, that means you).
    Come prepared with a bold writing utensil (sharpie or marker), your laptop and charger. See you there!

    List of featured topics:
    – Best practices in user testing
    – Facilitating a user test
    – Synthesizing testing data

    Time: 2h
    People: 25
    Day: Sunday, 11:00,聽Room 1.2-1.4

Register