11-14 pa藕dziernika
2018
Pozna艅

Targi Pozna艅 Game Arena

Dwa wydarzenia w tym samym miejscu

Game Industry Conference to wydarzenie towarzysz膮ce Pozna艅 Game Arena, jednym z najwi臋kszych targ贸w gier w Europie. Ponad 59 000 odwiedzaj膮cych, przychodzi ogl膮da膰 i testowa膰 gry oraz sprz臋t do grania pokazywane przez ponad 100 wystawc贸w. Przy okazji odbywa si臋 wiele dodatkowych atrakcji:

  • Premiery najnowszych gier i sprz臋tu
  • Turnieje dla profesjonalnych i amatorskich graczy
  • Strefa Gier Retro
  • Spotkania z znanymi youtuberami
  • Du偶a liczba darmowych stanowisk do grania

Strefa B2B i Pitch&Match

B2B description
B2B logotypes

GeekCareer

Przemys艂 gier rozwija si臋 w tak niesamowitym tempie, 偶e stale potrzebuje nowych pracownik贸w. Potrzebnych jest du偶o wi臋cej r贸偶nych specjalist贸w, ni偶 kto艣 spoza bran偶y gier by艂by sobie w stanie wyobrazi膰.

Zdecydowanie najbardziej potrzebni s膮 programi艣ci znaj膮cy C++, PHP, Javascript lub LUA. Drudzy w kolejno艣ci to arty艣ci: 2D, 3D, animatorzy, arty艣ci VFX. Po trzecie, projektanci: rozgrywki, poziom贸w, quest贸w i game designerzy. Ale to nie wszystko: product menad偶erzy, in偶ynierowe QA, testerzy, pracownicy wsparcia graczy i wielu wi臋cej.

Prelekcje

Talks description
  • CEEGA photo 1

CEEGA title

CEEGA description

Wybrani prelegenci

Test!

Mariusz G膮siewski

Mariusz G膮siewski

Google veteran of 11 years, now working as Head of Mobile Gaming and Apps Poland. Expert on web analytics and marketing.
Shiew Yeu Loh

Shiew Yeu Loh

Senior External Development Artist at Electronic Arts with 15 years of experience in gamedev. Works on The Sims series.
Kacper Szymczak

Kacper Szymczak

Creative Director at Artificer Ex-Techland designer (Call of Juarez). Ex-Lead Designer at CreativeForge Games (Phantom Doctrine).
Ranko Trifkovic

Ranko Trifkovic

Game Designer/Producer gone full Narrative Designer, wrangling writers for Decision Fiction at Grandpa's Narrative Design.
Elena Nikolova

Elena Nikolova

3d & VFX Animator at Snapshot Games, working on E3 nominated Phoenix Point.Ex-Lead 2D Animator at TabTale.
Juan Linietsky

Juan Linietsky

Creator and Development Lead of Godot Engine. Tech consultant and expert, promoting game development in Latin America.
Pawel Wojtasik

Pawel Wojtasik

Senior Animation Programmer at Crytek, responsible for CRYENGINE鈥檚 animation system. Ex-Techland engine programmer.
Christian Fonnesbech

Christian Fonnesbech

Head of IP Development for Nordisk Film Games investing in game companies such as Avalanche, Star Stable and Raw Fury.
Tom Grochowiak

Tom Grochowiak

Indie developer at MoaCube. Author of Cinders, Solstice, Bonfire , with over 10 years of experience in gamedev.
Valentina Tamer

Valentina Tamer

Narrative & Game Designer at King working on Candy Crush. Ex-Daedalic Entertainment designer & writer (The Pillars of the Earth).
Dr Tomas Rawlings

Dr Tomas Rawlings

Design Director at Auroch Digital. Award-winning games designer (Call of Cthulhu: The Wasted Land). Creator of Endgame:Syria.
Edmundo Bordeu

Edmundo Bordeu

Art Director and co-founder at ACE Team with 10 years of gamedev experience. Worked on famous Zeno Clash and Rock of Ages.
Aleksander Kauch

Aleksander Kauch

Lead game programmer at 11 bit studios, working on Frostpunk, and previously on This War of Mine and Anomaly series. Lecturer at Warsaw University of Technology.
William Besnard

William Besnard

Creative Director, Designer & Programmer at Vile Monarch, ex Vivid Games and EverydayIPlay. Created MonKey Commander and Selection Parrot, dev tools for Unity.
Olivia Hamza

Olivia Hamza

Concept Artist at Panache Digital Games working on Ancestors: The Humankind Oddysey. Worked as compositor in VFX industry on Thor: Ragnarok and A Wrinkle in Time.
Marco Bucci

Marco Bucci

Freelance artist, working for Walt Disney Publishing, LEGO, LucasArts, Hasbro, GURU Studio, C.O.R.E. Digital Pictures, Yowza! Animation Inc., Pipeline Studios, and more.
Axel Riffard

Axel Riffard

Shipped multiple 2D mobile to AAA console titles on all platforms in Japan (No More Heroes, Naruto). Now works as Support Engineer with many Epic licensees.
Thomas Feichtmeir

Thomas Feichtmeir

Pixel artist, Art Consultant and Art Director with 9 years of experience. Worked on The Mummy Demastered, Adventure Time, Tower 57 and a lot more.
Teut Weidemann

Teut Weidemann

Online & f2p consultant for Ubisoft, Digital Extremes, Edge of Reality, Headup Games . Shipped 100+ titles in 30 years of career. Creative Director at Boombit.
Natalia Riabokon

Natalia Riabokon

Developer and software engineer with 10 years of experience, now in Huuuge Games. Specializes in game logic and multi-paradigm programming in various languages.
Richard Rouse III

Richard Rouse III

Director, designer, and writer at Paranoid Productions. Ex-Design Lead at Microsoft Studios and Ubisoft Montreal. Author of Game Design: Theory & Practice.
艁ukasz Burdka

艁ukasz Burdka

Solution Engineer at Techland for 5 years, working on the new C-Engine version and world building pipeline for Dying Light 2. Author of semi-procedural city generation tech.
Martyna Neumann-Baranowska

Martyna Neumann-Baranowska

Marketing Specialist at Vivid Games working on App Store Optimization. She works on Real Boxing, Space Pioneer, Gravity Rider and more.
Eric Jacobus

Eric Jacobus

Veteran stuntman, filmmaker, performer and action designer. Motion capture stuntman in Mafia III and for Kratos, Baldur and other characters in God of War.
Ryan Clark

Ryan Clark

Indie developer, creator of Crypt of the NecroDancer, Cadence of Hyrule, Industries of Titan. Ex-Executive Producer at Big Fish. Founder of Brace Yourself Games.
Kate Edwards

Kate Edwards

CEO and principal consultant of Geogrify, pioneering in content culturalization, the former Executive Director of the IGDA. Board Member of Take This.
Jay Powell

Jay Powell

Business consultant for 20+ years. Worked with People Can Fly, Starbreeze, DICE, Paradox Studios , Haemimont Games, Invictus Games and more.
Rob Carr

Rob Carr

Audio designer with 12 years in the industry in Rockstar Games working on GTA, Red Dead Redemption, LA Noire, Max Payne 3, and currently working for Wargaming.

Sponsorzy

i ty mo偶esz by膰 jednym z nich!

Partnerzy

Code Europe
WPHI
Indie Games Poland
Instytut Polski New York
Instytut Polski Budapeszt
Instytut Polski Sztokholm
KIPA
IGDA
Control Conference
DevGAMM
膶esk茅 hry o.s.
Respawn
Quo Vadis
REBOOT DEVELOP
RobotGentelman
BlackMoon

Organizatorzy

Wydzia艂 Informatyki Politechniki Pozna艅skiej
Ruch Projektant贸w Gier
Pozna艅skie Centrum Superkomputerowo-Sieciowe
Polish Invasion

Patroni medialni

Graczpospolita
PortalMMO
Pixel Magazine
Radio Afera
PSX Extreme
Portal PSX Extreme
Gildia.pl
1indie world

Patronat honorowy

Rektor
Ministerstwo Spraw Zagranicznych
Ministerstwo Rozwoju
Ministerstwo Nauki i Szkolnictwa Wy偶szego
Dziekan

Meet to Match Main

Meet to Match Main description

 

Miejsce i termin GIC

Game Industry Conference odbywa si臋 na Mi臋dzynarodowych Targach Pozna艅skich zaraz obok targ贸w gier Pozna艅 Game Arena. Jak rok temu GIC b臋dzie umiejscowione w pawilonie 15, z 2 aulami, 4 salami wyk艂adowymi i kilkoma dodatkowymi, natomiast samo PGA odbywa膰 si臋 b臋dzie zaledwie 50m dalej w pawilonach 7, 7a, 8, 8a oraz 6, 6a i 5. (wi臋cej)

Dni otwarcia GIC 2017:
czwartek, 5 pa藕dziernika – niedziela, 8 pa藕dziernika
Zapraszamy te偶 w pi膮tek, 21 pa藕dziernika na dzie艅 dla VIP贸w i medi贸w na Pozna艅 Game Arena i Stref臋 Indie.
Masz pytania? Skontaktuj si臋 z nami: kontakt@gic.gd